![]() ![]() There are two single-player components with CoH 3, which is more than ever - a running theme - and arguably more than you'd ever really need. I've one hangup with CoH 3, which is its Italian Campaign. Here's a developer diary for Company of Heroes 3 talking about what we can expect from the game after launch. ![]() There are few if any major innovations, just iteration, tuning, fiddling with dials.īut they're almost unanimously successful, those dials turned to just the places you'd want them to be - namely the ones for big explosions, tactical demands and gloriously recreated sounds, turned right up to the line before the last notch on the Realism Scale where you hit the range called Excess - and so in place of real novelty or proper creativity comes a supreme kind of competency. ![]() Here's everything you liked about Company of Heroes before now, plus more of it, plus everything's just that little bit better. Company of Heroes 3 is a conservative's dream, the ultimate safe bet of a sequel and a clear reaction to the studio getting its hands singed by DoW 3's creative chances. There were some who might have worried after the mixed-at-best reactions to Dawn of War 3, which gambled much more aggressively on giving units active abilities and its multiplayer maps more defined 'lanes', but they shouldn't. Relic has been at the pinnacle of the RTS (real-time strategy) scene for some time now. ![]() That's not to say this is much of a surprise.
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